It’s all about focused, lean iteration. As the client, you become a core part of Äventyret’s award-winning service design team — with members skilled in design research, concept development, user interface design, graphic design and coding.
Then, over an intensive 2-3 week period, we work together in our Stockholm studio to:
The result is a prototype owned by you that provides a clear solution to the initial design challenge. This prototype can serve as a blueprint for a fully-functional polished product. You can choose to have Äventyret develop the project to completion, take it inhouse, or take it elsewhere. It’s yours to keep.
Äventyret exists because clients are demanding more agile production methods when designing services in a rapidly changing world.
We differentiate ourselves from other agencies by our methodology, but are adaptable in our work: We are a boutique design studio, a SWAT startup for hire, or a service design squad, depending on the client’s needs.
At Äventyret, we’ve been playing with virtual reality since the first Oculus Rift prototype became available back in 2013. We recently had a chance to build an immersive panorama viewer for Samsung’s virtual reality headset, the Samsung Gear VR, which incorporates the Samsung Galaxy Note 4 to run Android apps built with Oculus’s software development kit.
Our client: 360Cities, the world’s largest repository of 360-degree panoramic images. Äventyret developed the concept, while our dev partner Prototyp wrote the code. The result was 360Stories, an app that lets photographers add voice-over narration to their immersive panoramas. We learned a lot from the process; read on for some of our take-aways.
Things are going well for Äventyret, and we’re looking to hire two more people to join our team:
We expect to continue growing, so even if your expertise lies elsewhere, follow us on LinkedIn to catch future job announcements. And you are always welcome to come in for a chat.